Wreckfest 2 PS5: No Date Exists, So Let’s Read the Last One’s Timeline
Three days ago Bugbear shipped Update #9 – four new tracks, three new cars, two new modes and a reworked damage model. The PC version is in good health and improving monthly. The official Wreckfest 2 site lists PlayStation 5 and Xbox Series X|S as platforms, with store links sitting right there. What it does not list, and what nobody has published anywhere, is a date for either.
That is the honest position: PS5 is confirmed as a platform and tied to the full 1.0 release, and 1.0 itself has no announced date. Any countdown you find saying otherwise is a placeholder.
So instead of guessing, let’s do something more useful. Bugbear and THQ Nordic have run this exact process before, in public, with dates attached. The first Wreckfest’s journey from Early Access to PlayStation is the single best evidence available about how this one might go – and it is a sobering document.
| Wreckfest (2018) Milestone | Date | Gap |
|---|---|---|
| Steam Early Access begins | January 15, 2014 | – |
| PC 1.0 release | June 14, 2018 | 4 years, 5 months |
| PS4 and Xbox One | August 27, 2019 | 14 months after 1.0 |
| PS5 and Xbox Series X|S | May 4, 2021 | 2 years, 11 months after 1.0 |
| Nintendo Switch | June 21, 2022 | 4 years after 1.0 |
Read that column on the right twice. Then let’s work through what it does and does not predict.
What the First Game’s Timeline Actually Shows
Three things, and only one of them is genuinely bad news.
Early Access ran for four and a half years. The project began life in late 2013 as Next Car Game, hit Steam Early Access in January 2014, and did not leave until June 2018. For context on how early that was, the game earned over a million dollars in its first week on Steam Early Access after a Kickstarter that had been cancelled at $81,772 of a $350,000 goal.
Consoles came after 1.0, not with it. PS4 and Xbox One arrived in August 2019, fourteen months after the PC version was finished, and even that slipped – a November 2018 console launch had been planned and was delayed.
Current-generation consoles came much later still. The PS5 and Xbox Series version landed on May 4, 2021, nearly three years after PC 1.0 and seven years after Early Access started.
One more detail worth carrying forward, because it bears directly on the question of whether a console version is worth waiting for. The Metacritic spread across the first game’s platforms was uneven: 81 on PC, 82 on PS4, 83 on Xbox One, 79 on PS5 and 71 on Xbox Series X|S. The later console versions scored lower than the ones that came first, which is unusual and not a pattern you want repeated.

Where Wreckfest 2 PS5 Sits Against That Precedent
Now the comparison that matters. Wreckfest 2 entered Steam Early Access on March 20, 2025. Today it is roughly nineteen months in. The developers stated at the outset that they expected Early Access to run for a minimum timeframe of twelve months, with the real length determined by community feedback.
That minimum has passed. There is no 1.0 date. And console versions are explicitly attached to the full release rather than running alongside Early Access, which means the PS5 question cannot be answered until the 1.0 question is.
If the first game’s pattern repeated exactly, you would be waiting years. But it is worth being fair about why it might not:
- The engine was built for this. Wreckfest 2 runs on ROMU, an enhanced engine with improved physics, rather than the long-running technology the first game was assembled on during its Early Access years.
- The first game’s Early Access was partly an engine project. Next Car Game spent years becoming Wreckfest; this is a sequel with a known target.
- THQ Nordic is a considerably larger publisher now than it was when the first game limped to release.
- PS5 and Xbox Series are listed as launch platforms for 1.0, rather than being added afterward the way the first game’s current-gen version was.
- Update cadence is monthly-ish rather than occasional, with nine content updates since March 2025.
That last point is the strongest argument against a repeat. The first game went long stretches without meaningful progress. This one is shipping tracks and physics changes on a schedule.
The Current Build, Three Days After Update #9
Worth knowing what the thing you are waiting for actually is right now, because the PS5 version will inherit all of it.
Update #9 landed on October 15, 2026, and is substantial:
- Four new tracks and three new cars.
- Two new modes – Chase and Demolition Derby.
- Improved handling and tyre physics, which is the kind of change that alters how every existing car feels.
- Improved damage and collision physics, the series’ entire selling point.
- Improved multiplayer connectivity.
- A Deathloop 2 Double Loop, which the update’s own announcement leads with and which is exactly the sort of absurd arena piece this series exists for.
Before that, Update #8 on June 30, 2026 added a player progression system – described by the developers as a first version of a living system that will keep developing – along with a minimap.
Earlier updates have brought Last Man Standing, Multiplayer Cup, waypoint races, suicide races, AI difficulty settings and challenges.
| Already In | Promised for 1.0 |
|---|---|
| Racing and derby modes | A revamped career mode |
| Single-player and multiplayer | Skill-based matchmaking |
| Player progression, first version | Deeper vehicle customisation |
| Several maps with multiple tracks | More tracks and arenas |
| AI difficulty and challenges | Mod support via Steam Workshop |
| Chase, Demolition Derby, Last Man Standing | Local split-screen |
| Minimap, waypoint and suicide races | More language support |
That right-hand column is what stands between today and a console release. A career mode and skill-based matchmaking are not small items, and split-screen in particular is a feature console buyers will care about disproportionately.
What the Review Signal Says
Here is the part a prospective PS5 buyer should weigh most carefully, because it is the clearest early-warning indicator available.
On Steam, Wreckfest 2 sits at Mostly Positive, with 72% of 3,670 reviews positive. That is a healthy all-time score for an Early Access game.
The recent window tells a different story. Recent reviews are Mixed, at 66% of 136. A gap between all-time and recent sentiment is the standard signal that something has changed – either the game has gone through a rough patch, or the audience’s patience with the Early Access period is thinning.
Critical coverage has been fair rather than glowing. A representative review scored it 6.5 out of 10, praising:
- Physics-based damage that makes pileups genuinely satisfying, with parts flying.
- Track design built for crowded fields – wide turns, steep hills, cliffs, and bonus points for knocking rivals off course.
- The derby arena, with ramps, loops and crushing traps, as the standout.
- Accessibility, which is unusually strong: fully playable without sound, all information as resizable text, and colourblind modes.
And flagging:
- No career mode or narrative, leaving offline play as custom races and pre-set challenges.
- A limited track list and a narrow vehicle selection.
- Controls that cannot be remapped, which is a notable omission for a driving game.
- The honest Early Access caveat that promised features may never arrive.
Price is $34.99 at present, and the developers have stated the price will rise during Early Access – which is a meaningful detail for anyone considering buying in on PC while waiting for the console version.
What the PS5 Version Will Have to Carry
Worth thinking about separately, because a console port of this particular game is not a trivial job and the first game’s scores hint at why.
The entire proposition here is physics-based damage across a crowded field. Deformation on every panel of every car, parts detaching and becoming loose objects on track, and all of it running while twenty-odd vehicles occupy the same corner. That is a simulation load rather than a rendering load, and simulation load is the kind that does not simply go away when you lower a texture setting.
Three specific pressures the PS5 build will face:
- Frame stability during pileups, which is precisely the moment the game is showing off and precisely when the physics cost spikes.
- Local split-screen, which is on the 1.0 roadmap and effectively doubles the rendering work on a machine already running the destruction simulation.
- Multiplayer connectivity, which Update #9 specifically addressed on PC and which historically gets harder rather than easier across console network stacks.
Set against that, the first game’s platform scores are instructive rather than damning. PS4 landed at 82 and Xbox One at 83 – the console versions of the finished game were well received. It was the later current-generation versions, at 79 on PS5 and 71 on Xbox Series X|S, that came in lower, and those were upgrades of an older build rather than purpose-made releases.
Wreckfest 2’s situation is the reverse. PS5 is planned as a launch platform for 1.0 rather than as a re-release two years later, which is the single strongest structural reason to expect a better outcome this time.
What a Console Buyer Should Actually Do
Practical, since the honest answer to “when is it on PS5” is “nobody knows.”
- Do not pre-order anything. There is no console release to pre-order, and any listing showing a date is a placeholder.
- Watch for a 1.0 announcement, not a console announcement. Consoles are tied to the full release, so the 1.0 date is the leading indicator and will arrive first.
- Treat the career mode as the real milestone. It is the largest outstanding item on the roadmap, and 1.0 is unlikely to happen without it.
- If you have a PC, consider buying in now rather than later, since the developers have said the price goes up during Early Access.
- Keep the first game in mind as a fallback, since Wreckfest is already on PS5 and that version exists precisely because the studio did this once before.
- Watch the recent review trend. If recent sentiment recovers as updates land, that is a healthier sign than any roadmap graphic.
My own read, stated as opinion rather than reporting: the monthly update cadence and the fact that consoles are planned as launch platforms rather than later ports both suggest this will not take seven years. But nineteen months into a twelve-month minimum with no 1.0 date announced, anyone promising you a 2026 PS5 release is inventing it.

FAQ
When is Wreckfest 2 coming to PS5?
No date has been announced. PS5 and Xbox Series X|S are confirmed as platforms for the full 1.0 release, and 1.0 itself has no announced date.
Is there a console Early Access version?
No. The only Early Access build is on PC via Steam, where it has been available since March 20, 2025.
How long did the first Wreckfest take?
Early Access began January 2014, PC 1.0 arrived June 2018, PS4 and Xbox One followed in August 2019, and the PS5 and Xbox Series version landed May 4, 2021.
What was in the latest update?
Update #9, on October 15, 2026, added four tracks, three cars, Chase and Demolition Derby modes, improved handling, tyre, damage and collision physics, and better multiplayer connectivity.
What is still missing before 1.0?
A revamped career mode, skill-based matchmaking, deeper customisation, Steam Workshop mod support, local split-screen, more tracks and arenas, and additional languages.
How are reviews?
Mostly Positive overall at 72% of 3,670 Steam reviews, but recent reviews are Mixed at 66% of 136 – a gap worth watching.
Will the price change?
The developers have said the price, currently $34.99, will rise during the Early Access period.
Nineteen Months In, and the Clock Is the Only Honest Answer
What this situation really calls for is patience with the facts rather than enthusiasm about a date. The game itself is in decent shape and visibly improving – four tracks and three cars in a single October update is a real pace, and the physics work in that same patch touches the thing the series is actually about. The accessibility provision is better than most racing games manage. The derby arena is apparently excellent.
But the console question has one answer, and it is a shrug. PS5 is a confirmed platform with no date, tied to a 1.0 with no date, from a studio whose last game spent four and a half years in Early Access and then took almost three more years to reach current-generation consoles.
The encouraging differences are real. A purpose-built engine, a monthly cadence, a bigger publisher, consoles planned as launch platforms rather than afterthoughts. None of those is a date.
So watch for the 1.0 announcement, treat the career mode as the thing standing in the way, and keep an eye on whether recent Steam sentiment climbs back toward the all-time score. Those three signals will tell you more than any store listing will.
And if you cannot wait, the first Wreckfest has been on PS5 since 2021, and it still does the thing.
If this stopped you waiting on a PS5 date that does not exist, pass it along on X, Reddit or whichever thread is already asking when consoles get it for the ninth time this month – small writing teams travel by word of mouth and nothing else. Bookmark it as well, since a 1.0 announcement is the signal everything else depends on, and we revise this page rather than filing a fresh one when it lands. And if creative or commercial collaboration brought you here, write to the Lizet Manski team directly – we never leave early access on a reply.
