This lost lands 8 walkthrough keeps things tight: short directions, precise puzzle inputs, and where to click when the game gets picky. It’s built for anyone who wants to enjoy the story without getting stuck on fiddly logic or tiny hitboxes. Follow the route below and you’ll move through every chapter on the first pass-PC, mobile, or tablet.
Before you start – the only tips that matter
- Scan edges and corners. Small toggles and sliders often hide there.
- Combine logical pairs early. A tidy inventory makes hotspots light up faster.
- Zoom out a touch. Perspective reveals interactive spots the close camera hides.
- Use the map for fast travel as soon as the city opens. It cuts dead time.
Gameplay basics – quick primer
| Mechanic | How it works | Tips |
|---|---|---|
| Inventory | Holds single- and multi-use objects | Combine sensible pairs (e.g., rope + pole) before returning to hotspots |
| Hidden Object Scenes | Find listed items to unlock a key/tool | Tap with intent; chaotic clicking hides interactions and lowers score |
| Puzzles | Symbol, sequence, or path logic | Clues sit nearby-wall scratches, floor lines, mural colors |
| Map | Highlights locations with active tasks | Fast travel everywhere once the city unlocks |
Chapter 1 – Desert Awakening
Goal: leave the ruined temple and unlock the passage.
- Pick up Rope and Broken Staff. Combine → Improvised Hook.
- Use the hook on the upper ledge (top-left). Climb up.
- From the stone face, take Crystal Fragment.
- Pull down the hanging banner with Rope → pick up Metal Key behind it.
- Open the door with the Metal Key.
- Sun & Moon disk puzzle: rotate rings until sun and moon sit on opposite diagonals (top-left / bottom-right). Passage opens.
Mobile note: if the ring ignores swipes, lift your finger between each step. The game sometimes needs “one nudge per click.”
Chapter 2 – The Forgotten Camp
Goal: grab the rune key and a map clue.
- Loot the camp: Flask, Knife, Gear Piece.
- Slice the tent rope with Knife → reveals Map Fragment.
- At the fireplace, fill the Flask with ashes → exposes a glowing rune nearby.
- Gem table puzzle: put gems into matching slots in order Red → Blue → Green → Yellow. Receive Rune Plate.
If a gem won’t seat: you’re off by one column. Pull it out, hover briefly, then drop onto the exact socket center.
Chapter 3 – Ancient Mechanism
Goal: repair the mechanism and reveal the hidden city.
- Return to the sealed gate from Chapter 1. Insert Rune Plate.
- Inside: place your Gear Piece; find two more:
- Behind the statue (right side).
- In the chest (solve number slider: arrange lowest → highest from left to right).
- Assemble gears on the posts (big → medium → small, left to right). Pull the lever.
- Watch the desert shift-Hidden City emerges. Fast travel will unlock soon.
Chapter 4 – The Hidden City
Goal: get the City Emblem and enable fast travel.
- Market loot: Coin, Cloth, Hook (check stalls and a crate near the camel).
- Trade Coin → Oil Flask at the merchant (oil jug icon).
- Use Oil on the rusty gate hinges → enter inner hall.
- Light all torches (left to right). This powers the ring plate.
| Puzzle | Goal | Hint / Solution |
|---|---|---|
| Dragon Ring Alignment | Match ring symbols to the center icon | Start outer ring; rotate outer ×2 clockwise, inner ×1 to align dragon |
| Gem Pressure Plate | Light all floor stones in one pass | Follow the appearing glow. If it resets, you stepped twice on a lit tile |
| Stone Dial | Match sand-line patterns | Mirror bottom half onto the top; think vertical reflection |
Collect the City Emblem. From now on the world map supports fast travel to active tasks. Use it often.
Chapter 5 – Temple of Echoes
Goal: retrieve the Key of Winds.
- Head north through the new gate. Use the Hook on the cliff lip to climb.
- Inspect murals; slide a panel to reveal a Gold Disc (look at the frame edges).
- Insert the Disc into the pedestal at the corridor’s end.
- Sound chime puzzle: listen, then repeat. Accepts clean beats only. Quick solve for base cycle: 2 → 4 → 1 → 3. As it grows, keep the same order segments.
- Pedestal opens; take the Key of Winds.
Chapter 6 – The Storm Gate
Goal: calm the storm and open the portal.
- Return to the desert ruins (Chapter 1 entrance). Insert Key of Winds into the tall gate.
- A storm spins up; grab scattered items:
- Compass Needle – caught on a wooden post (lower-left).
- Broken Amulet – half-buried near a dune ripple (center).
- Shard of Glass – glints behind a fallen pillar (upper-right).
- Combine Broken Amulet + Shard of Glass → Storm Pendant.
- Use the Pendant on the storm focus (center whorl). Winds drop; a portal appears.
Chapter 7 – The Sky Fortress
Goal: power the fortress and open the throne chamber.
- Three rune rooms feed three energy pylons. Each room shows a color hint on the floor rims.
- Collect all rune toggles and set the control panel order to Blue → Yellow → Green.
- When pylons hum evenly, head to the central hall.
- Mirror-light puzzle: rotate mirrors to feed locks. Final shape is a triangle with one diagonal crossing the center.
- Beams connect → throne chamber opens. Interact to trigger the ending sequence.
Bonus Chapter – After the Storm
Goal: restore the crystal fountain and wrap the epilogue.
- Back to the Hidden City. Three Crystal Fragments sit in previously locked nooks.
- Combine → Heart of Sand. Slot it into the fountain.
- Light rotation: turn outer ring ×2, inner ring ×1 (clockwise). Water runs; achievement pops; final teaser plays.
lost lands 8 walkthrough – quick puzzle sheet
| Chapter | Puzzle | Solution / Input |
|---|---|---|
| 1 | Sun & Moon Disks | Opposite diagonals (top-left / bottom-right) |
| 2 | Gem Table | Red → Blue → Green → Yellow |
| 3 | Number Slider | Ascending order, smallest left |
| 4 | Dragon Rings | Outer ×2 clockwise, inner ×1 |
| 4 | Gem Pressure Plate | Walk glowing path once |
| 4 | Stone Dial | Mirror bottom half to top |
| 5 | Chime Pattern | 2 → 4 → 1 → 3 |
| 6 | Storm Focus | Use Storm Pendant |
| 7 | Pylon Order | Blue → Yellow → Green |
| 7 | Mirror Beams | Triangle + one diagonal center |
| Bonus | Fountain Rings | Outer ×2, inner ×1 |
Hidden Object Scenes – tiny tricks that save minutes
- Contrast reveals truth. Target items are usually brighter or darker than the background.
- Corners matter. Feathers, pins, and bolts hide on edges and under shelves.
- Micro-actions. Some items appear only after nudging vines or cloth.
- Zoom for precision. On mobile, double-tap to steady the cursor.
- Use hints last. The cooldown is slow; sweep layers first.
Collectibles – what’s worth grabbing and where they hide
There are 25 collectibles (crystals, runes, scrolls). They unlock gallery art and completion rewards but don’t change the ending. You can backtrack for them after main chapters.
- Crystals: mild glow near puzzles or pedestals.
- Runes: etched into statue bases or door rims.
- Scrolls: hidden in boxes and drawers; listen for paper rustle.
Fast collection route
- Temple (Ch.1): one crystal by banner pillar.
- Camp (Ch.2): rune on fireplace rim.
- Mechanism (Ch.3): scroll in chest.
- City (Ch.4): crystal near torch #3.
- Echoes (Ch.5): scroll behind mural.
- Storm Gate (Ch.6): rune on gate post.
- Sky Fortress (Ch.7): two crystals near mirrors.
- Bonus: three fragments in city lanes.
Chapter-by-chapter checklist
- Desert Awakening: Rope + Staff → banner key → Sun/Moon disks.
- Forgotten Camp: Knife → Map Fragment → Gem table (R-B-G-Y) → Rune Plate.
- Ancient Mechanism: gear trio → lever → city reveal.
- Hidden City: Coin → Oil → torches → dragon plate → City Emblem.
- Temple of Echoes: hook climb → Gold Disc → chimes (2-4-1-3) → Key of Winds.
- Storm Gate: insert key → Storm Pendant → portal.
- Sky Fortress: pylons (Blue-Yellow-Green) → mirror triangle + diagonal → throne chamber.
- Bonus: Crystal Fragments → Heart of Sand → fountain rotation (outer ×2, inner ×1).
Speed notes – when the game gets picky
- Do outer ring before inner ring.
- Don’t over-rotate mirrors.
- Avoid double-steps on lit tiles.
- Wait for each chime to end before tapping again.
- Step slightly sideways if hotspots miss.
Mobile & tablet tips
- Enable tap highlights for small hits.
- Use a stylus for ring puzzles.
- Lower motion blur to spot sparkles.
- Lift your finger between each swipe.
FAQ
Can I finish without hints? Yes, this lost lands 8 walkthrough gives all puzzle inputs.
When to start fast travel? After the Hidden City unlocks.
Are puzzles random? No – core patterns stay fixed.
Why didn’t the dragon gate open? Outer rings first, then inner. Back one tick and forward again if needed.
Do collectibles change the ending? No, just rewards and art.
Is the bonus chapter required? Optional but short and rewarding.
Can I replay chapters? Yes, progress saves between replays.
Final thoughts
Sand Captivity stays logical and readable. With this lost lands 8 walkthrough, you’ll keep pace, hit every puzzle cleanly, and never need hints. Watch for repeated symbols, slow down for sound cues, and enjoy how the story quietly loops its own clues.
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